TreSensa is a NYC-based mobile marketing company that leverages branded HTML5 games (no app store download required) to connect game studios, app companies and brands with their target audiences at scale on mobile.
For game studios, TreSensa creates playable ad versions of the studio’s game, enabling users to experience core elements of the studio’s game before being prompted to download the full version of the game from the app store.
For app companies, TreSensa creates either a relevant gamified experience that highlights the app’s unique value proposition or a condensed tutorial or interactive preview of the app itself before prompting the user to download the full version of the app from the app store.
For consumer brands, TreSensa creates custom branded game experiences that that drive compelling engagement and inspire brand loyalty.
In all cases, the HTML5 games/experiences are distributed as non-incentivized, skippable MRAID interstitial and/or 300×250 advertising across TreSensa’s distribution network, enabling brands, app marketers and studios to engage and entertain as they market their respective products and services.
MEET THE TEAM
At TreSensa, our team of dedicated professionals is ready to help you take your game to the next level!
Rob brings over twelve years of digital advertising experience to TreSensa. Prior to TreSensa, Rob combined his digital advertising and video experience as SVP of Business Operations and Strategy at Tremor Video, one of the leaders in digital video advertising. Prior to that, spent close to eight years at DoubleClick, first as Deputy General Counsel and then as VP of Sales Operations.
Vincent is an eleven-year veteran of online advertising. Prior to launching TreSensa, he began his career in sales working as a national sales rep for companies such as Coolsavings.com, DoubleClick, and Max Worldwide.
Charles joined TreSensa as its SVP of Product Development in April 2012 and became its CTO in the spring of 2014. He is responsible for leading the company’s overall technical and product roadmap. He brings more than 20 years of technology experience to TreSensa.
Oliver is a software engineer with 14 years of industry experience specializing in computer graphics and video game development. He is currently leading development of the server-side TreSensa Game Services SDK as well as all internal game projects.