TreSensa is a cross-platform game development and distribution company which provides studios and developers with the framework, tools and support they need to develop great games and earn significant revenues doing so.
Games built using TreSensa technology and distributed on the TreSensa platform can span all devices and channels and leverage all gaming and social graphs.
We want to lower the time and cost of game development to let game producers focus on the creativity and fun of the game. We offer game engine SDK’s, feature packs, cloud hosting, social leaderboards, as well as turnkey integrations with best of breed analytics, monetization, and all distribution channels. We handle the plumbing, you handle the game, we send you a monthly check.
We are just getting started.
The Team
Robert Grossberg - CEO
Rob Grossberg brings over twelve years of digital advertising experience to TreSensa. A corporate lawyer by trade, Rob spent almost 8 years at DoubleClick, first as Deputy General Counsel and then as VP of Sales Operations. After leaving DoubleClick, Rob focused on video advertising, becoming General Manager of Visible World’s agency-facing, dynamic television ad customization product. At the start of 2007, Rob combined his digital advertising and video experience to become SVP of Business Operations and Strategy at Tremor Media, one of the leaders in digital video advertising. Rob left Tremor Media in January of 2011 and provided consulting services to several companies before founding TreSensa in July 2011. Rob has a BA from Dartmouth College and a JD from NYU School of Law.
Vincent Obermeier - President
Vincent Obermeier is an eleven-year veteran of online advertising. He began his career in sales working as a national sales rep for companies such as Coolsavings.com, DoubleClick, and Max Worldwide. In 2005 Vincent was hired at Tremor Media as employee number one and minority co-founder. Charged with building an online ad network specifically for brand marketers, Vincent managed the development, deployment and growth of Tremor’s proprietary rich media and in-stream video technology and publisher base into the largest video ad network as ranked by Comscore. In December of 2010 Vincent left Tremor Media and provided consulting services to several companies before launching TreSensa in July. Vincent holds a BA from Union College.
Rakesh Raju - CTO
Rakesh Raju is a software developer with over 19 years of experience building interactivity tools, games, consumer products and platforms. After developing an award winning surgical simulation authoring tool after grad school, Rakesh worked at Disney Feature Animation building tools for film animators. In 1997, Rakesh built a high visual quality, high performance graphics engine – SquishyFX, which was licensed to and distributed by Microsoft. Rakesh then joined RealNetworks and worked on their games product, RealArcade, for the ensuing 4 years. In 2005 Rakesh moved to Pune India where he built and managed a 200 person development center, overseeing product development of multiplayer online gaming products for Tribeca Tables, one of the world’s largest online poker networks (Tribeca Tables was acquired by Playtech in 2007). Most recently Rakesh founded and managed Codewalla, a full life cycle game development company based in Pune India. In July 2011, Rakesh joined TreSensa as a co-founder and CTO.
Charles Parra - Senior Vice President of Product Development
Charles joined TreSensa as its SVP of Product Development in April 2012 and is responsible for leading the company’s overall product roadmap.
He brings more than 20 years of technology experience to TreSensa. Charles joined the company from appssavvy where he served, most recently, as Vice President of Product Development.
Previously Charles held the role of vice president of Product Management at Tremor Video and spent more than four years driving Tremor Video’s market-leading and differentiated online video advertising monetization platform and network, and was instrumental in creating the vision and architecture for Tremor Video’s patent-pending publisher-facing Acudeo technology.
Prior to Tremor Video, he was senior director of product management at The FeedRoom, an Internet video communications company. Charles also ran his own consulting firm, Parra Development and was vice president information technology for Guggenheim.com, an online destination for the arts. Also, Charles was the chief technology officer at Interep National Radio Sales and led the development of RadioExchange.com, an online media exchange to facilitate the purchasing of national radio advertising.
Oliver Marsh – Vice President of Engineering
Oliver Marsh is a software engineer with 14 years of industry experience specializing in computer graphics and video game development. His game credits range from triple-A console titles for Electronic Arts, to downloadable casual games for PlayFirst, and most recently a string of hit mobile and online web games as his own independently operated studio, Littlegrey Media. Littlegrey Media games and articles have received international attention, including tv spots on CNN and G4TV, as well as being featured online content for companies like Disney, Wired, ESPN, and Apple. Outside of the games industry Oliver also worked as a graphics engineer at Actify, Inc. for 3 years, where he maintained the 2D and 3D renderers for their SpinFire suite of CAD visualization products. Oliver is currently leading development of the client-side TreSensa Game Engine SDK as well as all internal game projects.