Blog
Rakesh Raju, Co-Founder & CTO of TreSensa is speaking at Casual Connect Asia, Singapore on May 21-23, 2013. The Causal Connect event is the place to learn more about gaming industry and the hundreds of millions of people it entertains each month. In his interactive talk, Rakesh is going to offer insights for developers and distributors about the [...]
04.01.2013|Game News
Vector Runner Remix, a retro side-scrolling racer game built using the TreSensa Game Development Platform, was recently showcased at the Games.com booth at the 2013 Game Developers Conference aka GDC 2013. The game was selected for a morning competition hosted by Games.com and was available for game play on tablets, smartphones and desktop. The competition was truly corss-platform and drew a [...]
TreSensa recently began working with Kyle Nau (@kylenau), a veteran of the video game industry and an early adopter of HTML5 (particularly the canvas element) as a development platform for mobile games and apps. Kyle partnered with us to produce a cool skating/Ice Crusher-type game, and he used TreSensa’s technology for the project. After completing the game, Kyle [...]
Oliver Marsh recently developed the HTML5 version of the popular Vector Runner game. The game has been getting great response all over the world. On this occasion we got together with Oliver for a quick chat to know from him his experience of developing the HTML5 game. Tell us a little about you, your company and the [...]
01.21.2013|HTML 5
Rakesh Raju, CTO for Tresensa, explains how developing games for mobile devices is the avant garde of software engineering. Game developers have no choice but to be super-agile, reworking the game on a dime as they incorporate beta user feedback. HTML 5 is also changing the entire gaming space. Games are adopting HTML 5 faster [...]
To get an early start as we approach America’s first mobile gaming event of 2013, we would like to invite you to attend our Mobile Gaming USA East Preview Party. Taking place on Thursday, January 17th from 6:30-8:30 PM, the Mobile Gaming USA East Preview Party will feature insights from TreSensa execs into the future [...]
11.30.2012|Game Distribution, Games, HTML 5
We had planned on showcasing all the games built with our SDK on TreSensa.com, but all of the sudden we had a bunch of games and not enough real estate on our home page to showcase them all. So we figured that maybe we should give these games a home of their own. And we [...] 11.29.2012|Game Distribution, Games, HTML 5
After introducing TreSensa’s Multi-Channel, Revenue Generating Game Distribution Platform for indies, we are now commencing a monthly “case study” post where we will share with you actual data generated from games built and distributed on the TreSensa platform. The story of Crazy Frog is the first of such posts. Crazy Frog is a very simple but [...] 11.27.2012|Game Distribution, HTML 5
At TreSensa, we enable hyper-casual game developers the ability to build compelling, addictive HTML5 games that will reach the ENTIRE universe of casual game consumers wherever and whenever they choose to enjoy game content. They will play your game online, offline, in line, on the train, on the bus, on social networks, on their phones, [...]
Thanks for everyone’s feedback on the TGE-SDK and our documentation format. We really value developer feedback. Today we are releasing a patch release to the TGE-SDK which includes a number of bug fixes that were uncovered and resolved during the development of the Crazy Frog and Turkey Tumble cross-platform html5 games. Both of these games were initially [...]